About waiterblood09

    Description

    Minecraft 1.18.10 On Bedrock

    It's time for a new Minecraft: Bedrock Edition update! We're bringing a boat load of fixes and quality of life changes. With well over 100 fixes, we predict smooth sailing ahead. Let's take a look at the highlights!


    - Added Globe Banner pattern - Iron Golems now show different levels of cracking depending upon their health. - Updated several textures to match Java Edition. - New experimental features for Frogs, Tadpoles. - Many bug fixes and parity changes


    Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net. Happy crafting!


    CHANGES:


    - World settings can now directly be changed on Realms. - South Korean players will notice that there are gameplay timers and notices to remind them to take breaks from gaming.


    VANILLA PARITY:


    - Added the Globe Banner pattern to Bedrock - The Raid boss bar now says "Raid – Victory" and Fireworks are launched from a villager's head after a raid is won (MCPE-51267). - Players do not gain a particle effect from obtaining Bad Omens from Pillager Captains (MCPE-74030). - Iron Golems show different degrees depending on their health. Iron Ingots may be used on damaged Iron Golems in order to repair them (MCPE-74041)


    - Updated Glass Pane Top to match the Java Edition texture (MCPE-148577).


    EXPERIMENTAL FEATURES


    Reminder: Keep regular backup copies of your most beloved worlds in case you need them before enabling experimental features.


    These features are still being developed and are subject to change. You could experience a crash, breakage, or other problems with future updates if these features are activated. After world creation, experimental features cannot be disabled.


    For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.


    Future releases will feature more experimental features. This is only the beginning for new content in The Wild Update.


    FROGS AND TADPOLES


    Frogs spawn in Swamp biomes. Frogs have the ability to jump, croak and swim on land. Frogs also can eat small Slimes. Frogs hatch from eggs and become Tadpoles. Frogs that are born in different biomes will grow into different types of Frogs. Tadpoles can be caught in buckets.


    FROGLIGHT


    Three new Froglight Blocks (Pearlescent Verdant, Ochre, and Ochre have been added. The Froglights emit light. The Froglights can be obtained by luring the Frog to a Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variation will cause a different Froglight Block to drop


    SCULK


    - Sculk block feature are now available by enabling this toggle


    FIXES:


    PERFORMANCE/STABILITY


    - Fixed an error that could cause entities in a block to not save when exiting a planet (MCPE-144208) – The game now loads certain seeds, worlds, and biomes around Mesa biomes (MCPE-149659). – Fixed a crash which could occur when shifting Armor in Crafting Table while using Pocket UI. – Fixed an issue where breaking down blocks, opening chests, or entering portals would be delayed/not function when there are many mobs near (MCPE- Reduced) – Optimized packet optimizations and subchunk request system.


    GAMEPLAY


    - Boats no longer disappear when getting out of them after a long ride (MCPE-108568) - Players can now use emotes while standing on Scaffolding (MCPE-147624) - Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness - The 'Iron Belly' achievement can once again be unlocked (MCPE-146036) - Players can no longer be hurt by their own armor enchantments such as Thorns - Fixed a camera issue when entering a Bed while still in glide mode (MCPE-117339) - Pillager Outposts now spawn the correct number of Pillagers and Iron Golems (MCPE-141499)


    WORLD GENERATION


    - Large Dripstone features are no longer able to generate floating on top or lava (MCPE-141131); - Pointed Dripstone clusters can now sometimes spawn on only large stalactites and stalagmites. (MCPE-128128). Lava pools will now only generate in positive coordinates (MCPE-146459). Lava pools close to Y=0 will have Deepslate blocks casing


    - Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants (MCPE-119561) - Goats now spawn in the Jagged Peaks and Frozen Peaks biomes (MCPE-146886) - Axolotl walk animations are now affected by speed (MCPE-131322) - Slimes are once again aggressive towards Snow Golems (MCPE-146651) - Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119) - When using the Education Edition toggle, Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that's quite a few mobs. - Skeleton Horsemen have been able to pathfind correctly (MCPE-147521). (Farmer Villagers no more than 8 stacks of items) – Untamed Cats can now easily be leashed. Guardians or Elder Guardians won't sink while targeting an enemy player or player.


    BLOCKS


    - Fire cannot be placed on top Lightning Rods. - Walls connecting to Candles are now correct (MCPE-141156). - Improved animation of falling block entities (e.g.
    Sand and Gravel are now properly destroyed when the supporting blocks are destroyed (MCPE-142010). MCPE-137617 - Fixed End Crystal beams failing to render when an End Crystal is out of sight (MCPE-138285). MCPE-137647 – Light Blocks can now change their intensity by touching input devices. MCPE-137647 – Light Blocks can now placed on other Light Blocks during sneaking (MCPE-137744). MCPE-135669 – Light Blocks are now can be waterlogged (MCPE-13391)

    ITEMS


    - Furnaces consistently produce the expected number if items are smelted (MCPE-126004).


    ACCESSIBILITY


    - Fixed an issue with Screen Reader on the "Save purchase to a Microsoft Account" screen - Screen Reader now correctly reads the names of experimental toggles


    USER INTERFACE


    - Added appropriate padding to the "Item Text Name" box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928) - Fixed an issue where text shadows had a reduced offset when text message contains button glyph - Fixed an issue with getting a faulty purchase page for Realms when the maximum number of Realms are already owned on the current platform - Fixed the Achievements button not being accessible when scrolling up on the Pause Screen - Fixed the food cooldown visual not being semi-transparent on the HUD (MCPE-55206) - The "Invite to game" and player role buttons on the Pause Screen now have a white border when focused with custom resolution - The "Invite to Game" button on the pause screen now disables correctly when a server is full - Fixed tab order on the Settings menu when navigating with gamepad bumpers - Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions - Fixed a redundant " - " beside player usernames after adding them to the friends list (MCPE-105464) - Fixed item tooltip freezing in place on the Creative menu when switching between gaze selection and controller selection on PS VR - Fixed player camera perspective not being respected when changing from Immersive Mode to Living Room Mode in PS VR - Boss bar info no longer disappears after changing VR display mode on PS VR - Fixed coin purchases not updating displayed coin amount until after relaunching the game - Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037) - Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface - Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (MCPE-147708) - Fixed Realms buttons disappearing after the Minecraft window lost and regained focus on the Create World on Realm screen


    TECHNICAL REVISITS:


    UPDATED ADD-ONTEMPLATE PACKS


    aka.ms/MCAddonPacks: Updated Addon Templates for 1.18.10 containing new resources, behaviors and documentation


    PERFORMANCE/STABILITYFIXES


    - Fixed a crash which could occur when setting a mob's hitbox width or height to a negative value. – Fixed an issue where ticking area would sometimes skip a tick. (MCPE-139609). The Content Log History Panel is now accessible from the second screen. - Log messages have been added to help identify the root cause of the BDS crash (BDS-12751)


    GENERAL


    - Android's target app API has been updated to API 30, for Google Play Store. - Reapplied modifications to use "allowlist", instead of "whitelist". (BDS-14119).


    COMMANDS


    New /loot> command has been added. It drops the given loot table into world. - A new command, /damage>, has been added to allow players damage entities. MCPE-111849) - The order of function call triggered by MCPE-62903 is consistent. MCPE-111849) – Fixed a bug that caused MCPE-142763's '/kill' command not to kill entities that have the Absorption effect.


    DATA-DRIVEN BLOCKS


    - Added support for blocks having the same name, as long as they belong to different namespaces - Updated documentation for several components:- BlockExplosionResistance - BlockFrictionComponent - BlockMaterialInstances - BlockBreathabilityComponent - CraftingTableComponent - BlockLightFilterComponent


    DATA-DRIVEN COMPANIES


    - The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition - Fixed many missing "Description" entries in the documentation - Added AI Goals documentation for "behavior.move_to_liquid" and "behavior.move_to_block" - Added AI Goals documentation for missing parameters of "behavior.tempt", "behavior.rise_to_liquid_level", and "behavior.random_fly" - Added Components documentation for missing parameters of "movement.sway" - Fixed some typos and inconsistencies in the Entities documentation


    ITEMS DATA-DRIVEN


    - Added nine new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes - Updated documentation for BlockCollisionComponentDescription - Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision" - Updated documentation for FuelItemComponent - Renamed DamageableItemComponent to DurabilityItemComponent - Updated documentation for BlockRaycastComponent - Updated documentation for FoodItemComponent - Changed SaturationModifier in FoodItemComponent to take a float instead of a string - Fixed custom food behaviours not being replicated to guest clients


    MOBS


    - The "controlling_seat" field on "minecraft:rideable" now works as intended for both Boats and Horses - Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path - Match tool conditions now work on mobs (Experimental) - JumpToBlockGoal can no longer be used when the mob is in water - JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low - Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)


    ANIMATION


    - Fixed an problem where animation events, sound affect events, and particles would not trigger if their event time was equal to the total animation_length.


    MOLANG


    Fixed arrow operator to return zero if the left side of the expression is invalid or an item.
    b->variable.c will now assign 0 to variable.a - This is not a Molang Versioned Changebecause no known content is currently using the arrow operator

    This Molang Versioned Update is only for Molang expressions that use a min_engine_version greater than 1.18.10. Previously, nested conditions expressions such as?A:C:D:E' would be evaluated as? (A.B:C).?D.E'. However, they now evaluate as?A:(C.D:E).


    BLOCK COMPONENTS (Experimental)


    - Fixed BlockPartVisibilityComponent for multiplayer by adding network save/load tags (MCPE-141908)


    GAMETEST FRAMEWORK (Experimental).


    There are some important breaking changes in APIs creators should be aware of:


    - Renamed mojang-minecraft:Worldobject to mojang-minecraft:world - In practice, this means "World.getDimension" code should now read "world.getDimension"


    - In practice, this means that "Commands.run("say Hello World", dimension)" should now read "dimension.runCommand("say Hello World")"


    Other important API updates and additions:


    mojang-minecraft module


    World


    - Replaced function getPlayers() : Player[] with function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players in the dimension. Optionally, options are available to filter the result.


    World.events


    BlockBreak and BlockPlace are events that are used when a player places blocks in the world. This argument will limit callbacks to fire only for specific entities (see EntityEventOptions). Can be canceled - Added event events.itemUse - Fires when an item is used and the before event is not cancelled - Added event events.beforeItemUseOn - Fires before an item is used on a block. Extremecraft Cancellation possible - Added event event events


    - Added event events.beforeItemDefinitionEvent - Fires before an Item definition event is processed. Can be canceled - Added event events.itemDefinitionEvent - Fires when the Item definition event is processed and the before event is not canceled - Added method triggerEvent(eventName : String) - Triggers an event on the ItemStack if an event with the given eventName, as defined in the Items JSON file


    BlockBreakEvent


    - Added property brokenBlockPermutationto indicate which kind of block was broken


    Entity (note that derived types Player and mojang-gametest:SimulatedPlayer also added these APIs as well)


    - Added runCommandmethod, which allows you to run a command from an entity. – Added dimensionproperty, which gives you the dimension of the entity. Returns true for tags that do not exist. Added function hasTag (tag:string): bool. Returns true for tags that exist on this entity. Added function removeTag (tag:string): bool. Removes any tag from this entity. Returns true if the tag was removed - Added function getTags(): string[] - Returns all tags on this entity - Added target property to Entity. targetrepresents the Entity that this Entity is currently targeting, for purposes such as AI targeting - Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[] - Gets all entities that intersects the ray from the entities view vector - Added function getBlockFromViewVector(options: BlockRaycastOptions): Block - Gets the first block that intersects the ray from the entities view vector - Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity - Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector - Added property headLocation: Location- Represents the location of the head of the entity - Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees) - Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float) - Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)


    Player


    - Added method startItemCooldown(itemCategory : string, durationTicks : int) - Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks - Added method getItemCooldown(itemCategory : string) - Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0


    ItemCooldownComponent


    - Added ItemCooldownComponent (item.getComponent("minecraft:cooldown")) - Read-only property cooldownCategory : string - Represents the cooldown category of this item. - Read-only property CooldownTicks: int – Represents the cooldown duration in ticks for this particular item if cooldown has been enabled. - method startCooldown (player : Player ) - Starts/resets a cooldown for the given item on the given player if cooldown has been enabled for that item


    ItemType


    - Removed getName method, and added read-only property.id


    Dimension


    - Added runCommandmethod to run a command in a dimension - Added function getEntitiesFromRay(pos: Location, direction: Location, options: EntityRaycastOptions): Entity[]- Gets all entities that intersects the ray starting at a location which extends in direction - Added function getBlockFromRay(pos: Location, direction: Location, options: BlockRaycastOptions) : Block - Gets the first block that intersects the ray starting at a location which extends in direction - Added function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players. Optionally, filters can be used to filter out the result. - Added function gotEntities(options EntityQueryOptions = Undefined): EntityIterator- Returns a iterator to a collection that contains all entities within the dimension.

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