• Hendricks Cohen posted an update 11 months, 3 weeks ago

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of warez. Or at fastwin77 , that’s what publishers want us to believe. Whether you have the proper to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.

    Whenever a new game is traded in or sold to a game store, that money is then kept by the retailer rather than achieving the hands of the hardworking developer who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it could be argued that those purchases certainly are a potential sale which includes been stolen from the overall game companies themselves. It is true you do not hear the music or film industry complaining about their second-hand losses, but does creating an album or perhaps a movie compare to the amount of money and effort allocated to creating a Triple-A game title? As always, it is the consumer that decides whether a game will probably be worth its $50 price tag, and often they opt to opt for a pre-owned price instead.

    Rubbish Incentives for New Purchases

    Game companies already utilize a number of solutions to gain extra cash after the release of their games in the form of downloadable content (DLC) and there are now incentives to buying new. Pre-order bonuses appear to be popular right now with many games including codes for additional DLC or specific in-game bonuses.

    We’ll be looking at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome.

    Exclusive DLC & Pre-Order Bonuses: Gamers aren’t not used to the idea of receiving bonuses within collectors editions and so on, but more recently we have been seeing plenty of extra freebies within new games or as part of pre-ordering a title. The majority of this is in-game DLC, such as for example new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fastwin77 , the majority of this stuff you can probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live with out a tattoo occur Fable 3, thank you very much. I would go as far to state that DLC armor is probably the most pointless examples of a DLC incentive, ever. Although not as pointless as the Horse Armor from The Elder Scrolls IV: Oblivion.

    Sometimes, the DLC offered is really a little more substantial. fastwin77 offer quests or missions, which feels like more of a ‘thank you’ bonus. Bioware took this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age 2. This service allows players to download a series of free items, along with access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). Player’s may possibly also add a new character to their game squad, Zaeed, and he was included with his own loyalty mission in addition to a few small areas to explore and also a new weapon. Whilst this can be a better incentive and adds more to the overall game, if you didn’t purchase Mass Effect 2 new, then obtaining a your hands on Zaeed would set you back 1200 Microsoft Points ($15). Yikes.