• Munck Lillelund posted an update 11 months, 1 week ago

    So you’ve made a decision to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create another best game in the market… trumping WoW, Guild Wars… (you obtain the point). You’ve chopped up all your brainstorming and assembled some really keen concepts for a storyline and you’re all set. But amongst all the programming, the type concepts, the dungeons, and the quests – what exactly are truly the most important aspects of your game which will determine whether someone enjoys themself? Continue reading, and allow me to share with you what I think.

    When we do decide to take that plunge in to the development of a new game, you can find five things you should think about very carefully, and pay a lot of attention to. There are probably more of the that may hinder or assist you to along your way, and your ordering may be unique of mine, but these are what I usually hold to be the most important. On the next week we shall reveal each aspects, and at the end of the week culminate with the complete article. For today we’ll begin at the top, with # 5 5.

    Number 5: Storyline

    When crafting your game, there is absolutely no better inspiration for features and activities, quests and dungeons, than your own highly developed and custom tailored storyline. Some may balk as of this statement, claiming that storyline is easily overshadowed and un-necessary if you have intense graphics that produce your fingers tingle, or when you have combat so intense that you’re literally ducking out of the way from behind your monitor. While these things definitely contribute to an incredible game, and can result in a great deal of excitement (in fact, they’re on the list too!), colowin cannot make up for too little storyline. A very important factor many players crave whether consciously or not, is a strong storyline leading them into caring about the game – it entices you – and makes you feel as if your wildest dreams may in fact be possible in this environment. Storyline could be simple and to the point while being so flawlessly done that it serves as the crux of the entire game (EVE Online: We’re flying through space, blowing people out from the sky…) and at exactly the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it compels players to create their own histories.